Initial thoughts about starting the technology design
challenge were not overly positive ones, I had preconceived ideas which were
mostly negative. This is probably a common reaction from teachers who have not
had the opportunity to really engage in the process and learn about the
benefits for educating students today. We have an ever changing globalised
world to educate children in and it’s important that their learning encompasses
the best of this and teaches them how to deal with the everyday world they
experience in a safe and exciting way. The technology design process does this!
Immersing students in a project that excites them and educates them at the same
time is powerful. The Design and Technologies and Digital Technologies
curriculum focuses on creating students who are active and informed in
sustainability, ethics, are socially responsible, can work collaboratively or
individually, can critically analyse and think and have the ability to
communicate on a number of different levels.
At the beginning of the process the planning phases can be a
little arduous and drawn out if the students were to complete them all by
themselves, however, it can be made fun and exciting and adapted to suit any
age level. Simple planning
sheets which are age appropriate could help to alleviate concerns that
students may lose focus. I believe the whole design process whilst it has definite
stages needs to be a very flexible and open ended process which can allow students
to come up with a range of different solutions and ideas to address the initial
challenge. Teachers need to make the design challenge age and experience
appropriate and relevant to each classes context.
The design challenge process lends itself to both individual
and collaborative learning and can easily foster both. Even though a challenge
may be presented as individual work, using the peer feedback process involves
students in a collaborative learning situation which can be beneficial on a number
of levels. Peer feedback allows students to learn from each other, rather than
just the teacher. Students will engage in meaningful discussions and provide
each other with constructive comments about ways to improve a project whilst
also finding the points that have been done well and celebrating successes.
However, students still
need to include constructive criticism in order to increase learning and
engagement. Merely saying that everything is great does not extend
learning and thinking and allow for growth in a project. It is important that
this learning process is monitored closely to ensure students really understand
its purpose and how to effectively and courteously take part in the process.
Another critical component in the design process is being
able to make informed and educated decision about the final project or
solution. Educating students on how to do this gives them tools to be able to
reason and justify their decisions, not only in their project but in their
everyday decisions. The use of a decision making matrix is a great tool for
students to have and use. In my design challenge I used an existing template and
used it in a different way to suit my needs. However, throughout my readings
and research I came across the following template which I feel provides a
perfect example that could easily be incorporated into the classroom for
student use.
Taken from: Teepee Consulting. (2011) Higher Order Thinking for Gifted and Talented Students. [Powerpoint Slides]. Retrieved from https://moodle.cqu.edu.au/mod/page/view.php?id=13721.
Overall the technology design process provides students with
immense benefits in their learning but does require teachers to adjust their
teaching pedagogies. Teachers become more of a facilitator rather than
dictator. Students need to be allowed to explore and investigate to create
their own learning. Teachers will be required to carry out more forward
planning to ensure the resources that students may need are available and
depending on their imaginations and creativity this could be a lot or a little.
Teachers will also have to adjust to the type of environment that students need
in order to be creative, it may not always be an ordered, tidy classroom that
facilitates creativity! For me this will be challenge in itself. It is
important to allow students the freedom to explore and create their own
understandings, and to experiment with this new found knowledge in order to
learn how it is relevant to their world and can help them to create a better
and more sustainable community. The answers will be in the solutions they
uncover throughout their explorations.
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